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I also had the opportunity when I was in the Florida Panhandle a couple of weeks ago to visit a number of the small New Urbanist communities that are springing up along the coast. Seaside, for example, has all the charm its reputation would suggest, but for my personal taste was just a bit too close - though I'm sure I could live there quite comfortably. On down the coast was another called Rosemary Beach, that was also quite interesting and somewhat "roomier." Both featured arcades to the curb line under living space quite prominently - in fact in some cases small balconies or other features actually extended over the parking space., and were both attractive and functional.
My point isn't to trigger another great debate on arcades. It is simply to state that when the City Commission voted to effectively "ban" arcades, staff was also given direction to evaluate where and when arcades make sense and eventually bring that discussion forward. I think along the way everyone agreed that arcades in and of themselves aren't an evil, it's the correct application of them as a design feature that counts. I hope as the issue comes forward in the future, that's the conversation we have. My recent (welcome) exposure to arcades prompted me to say so!